The name Qi̘v Íhtēsi̊mù is derived from the Tauric language, as Qi̘v Íhtēsi̊mù was founded by Lahgo Jenney Williams, who was culturaly Tauric.
Climate
Qi̘v Íhtēsi̊mù has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Qi̘v Íhtēsi̊mù receives an average of 139 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Qi̘v Íhtēsi̊mù covers an area of nearly 552 km2 (220 mi2), and an average elevation of 4180 m (13713 ft) above sea level.
Overview
Qi̘v Íhtēsi̊mù was founded durring the early 11th century, by Lahgo Jenney Williams. The establishment of Qi̘v Íhtēsi̊mù suffered from many setbacks, delays, and obsticles, most notably a group of Qi̘v Íhtēsi̊mù which required millitary assistance exterminate before the community could finish being built.
Qi̘v Íhtēsi̊mù was built using the conventions of Tauric durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Íhtēsi̊mù is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Qi̘v Íhtēsi̊mù is was constructed arround several broad packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The city's exceptionaly well made fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
A look around Qi̘v Íhtēsi̊mù has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Qi̘v Íhtēsi̊mù long.
Civic Infrastructure
Qi̘v Íhtēsi̊mù possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Qi̘v Íhtēsi̊mù has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qi̘v Íhtēsi̊mù has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Íhtēsi̊mù. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Íhtēsi̊mù's parks.
Qi̘v Íhtēsi̊mù has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Íhtēsi̊mù.
Qi̘v Íhtēsi̊mù has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qi̘v Íhtēsi̊mù has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qi̘v Íhtēsi̊mù has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qi̘v Íhtēsi̊mù has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qi̘v Íhtēsi̊mù has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Íhtēsi̊mù has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Íhtēsi̊mù has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Íhtēsi̊mù's public wards, blessings, and other arcane systems.
Qi̘v Íhtēsi̊mù has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Qi̘v Íhtēsi̊mù possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Íhtēsi̊mù's grid is powered by hydrogalvanic generators.
Qi̘v Íhtēsi̊mù's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qi̘v Íhtēsi̊mù has a first rate hospital which caters to anyone in need of long term medical care.
Qi̘v Íhtēsi̊mù has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Qi̘v Íhtēsi̊mù has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Íhtēsi̊mù's natural decorations nor waterways.
Qi̘v Íhtēsi̊mù has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qi̘v Íhtēsi̊mù has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qi̘v Íhtēsi̊mù has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qi̘v Íhtēsi̊mù is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
One or more crime bosses have a powerful influence within Qi̘v Íhtēsi̊mù. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.
Qi̘v Íhtēsi̊mù's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.
In Qi̘v Íhtēsi̊mù there are unidentifiable people in the fog, but it seems to be okay.
The Gravebound near Qi̘v Íhtēsi̊mù are known to be quite timid.
Qi̘v Íhtēsi̊mù's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Transmutation energies of tier 1 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 229
Farmers: 405
Farm Laborer: 617
Hunters: 447
Milk Maids: 350
Ranchers: 181
Ranch Hands: 376
Shepherds: 332
Farmland: 522856 m2
Cattle and Similar Creatures: 32435
Poultry: 389223
Swine: 25948
Sheep: 1297
Goats: 259
Horses, Mounts, and Beasts of Burden: 12974
Craftsmen
Arms and Toolmakers: 264
Blacksmiths: 288
Bookbinders: 160
Buckle-makers: 172
Cabinetmakers: 316
Candlemakers: 447
Carpenters: 399
Clothmakers: 341
Coach and Harness Makers: 138
Coopers: 350
Copper, Brass, Tin, Zinc, and Lead Workers: 174
Copyists: 125
Cutlers: 103
Fabricworkers: 270
Farrier: 701
Furriers: 84
Glassworkers: 432
Gunsmiths: 262
Harness-Makers: 123
Hatters: 238
Hosiery Workers: 93
Jewelers: 136
Leatherwrights: 324
Locksmiths: 128
Matchstick makers: 216
Musical Instrument Makers: 199
Painters, Structures and Fixtures: 170
Paper Workers: 177
Plasterers: 177
Pursemakers: 212
Roofers: 139
Ropemakers: 133
Rugmakers: 122
Saddlers: 231
Scabbardmakers: 305
Scalemakers: 139
Scientific, Surgical, and Optical Instrument Makers: 83
Sculptors, Structures and Fixtures: 124
Shoemakers: 127
Soap and Tallow Workers: 455
Tailors: 786
Tanners: 168
Upholsterers: 190
Watchmakers: 185
Weavers: 370
Whitesmiths: 102
Merchants
Adventuring Goods Retellers: 88
Arcana Sellers: 90
Beer-Sellers: 175
Booksellers: 199
Butchers: 350
Chandlers: 350
Chicken Butchers: 387
Entrepreneurs: 134
Fine Clothiers: 332
Fishmongers: 324
Florists: 78
Potion Sellers: 219
Resellers: 518
Spice Merchants: 168
Wine-sellers: 264
Wheelwright: 209
Woodsellers: 123
Service workers
Bakers: 682
Barbers: 576
Coachmen: 182
Cooks: 518
Doctors: 273
Gamekeepers: 196
Grooms: 114
Hairdressers: 447
Healers: 345
Housekeepers: 350
Housemaids: 617
House Stewards: 418
Inns: 124
Laundry maids: 264
Maidservants: 432
Nursery Maids: 264
Pastrycooks: 447
Restaurateur: 589
Tavern Keepers: 499
Specialized Laborer
Ashworkers: 178
Bleachers: 120
Chemical Workers: 73
Coal Heavers: 254
In-Town Couriers: 288
Long Haul Couriers: 288
Dockyard Workers: 254
Gas Workers: 63
Hay Merchants: 105
Leech Collectors: 328
Millers: 316
Miners: 294
Oilmen and Polishers: 202
Postmen: 308
Pure Finder: 165
Skinners: 370
Sugar Refiners: 75
Tosher: 205
Warehousemen: 499
Watercarriers: 285
Watermen, Bargemen, etc.: 332
Skilled Laborers
Accountants: 169
Alchemist: 198
Clerk: 259
Dentists: 133
Educators: 376
Engineers: 182
Gardeners: 135
Mages: 96
Plumbers: 133
Pharmacist: 152
Professors: 57
Scientists: 98
Wizards: 57
Civil Servants
Adventurers: 123
Bankers: 181
Civil Clerks: 294
Civic Iudex: 145
Consultants: 84
Exorcist: 276
Fixers: 156
Kami Clerk: 251
Landlords: 256
Lawyers: 157
Legend Keepers: 212
Militia Officers: 926
Monks, Monastic: 432
Monks, Civic: 432
Historian, Oral: 301
Historian, Textual: 160
Policemen, Sheriffs, etc.: 294
Priests: 564
Rangers: 168
Rat Catchers: 198
Scholars: 212
Spiritualist: 240
Slayers: 72
Storytellers: 439
Military Officers: 447
Cottage Industries
Brewers: 432
Comfort Services: 499
Enchanters: 142
Herbalists: 141
Jaminators: 447
Needleworkers: 405
Potters: 219
Preserve Makers: 393
Quilters: 193
Seamsters: 682
Spinners: 393
Tinker: 142
Weaver: 332
Artists
Actors: 133
Architects: 50
Bards: 216
Costumers: 78
Dancers: 150
Drafters: 83
Engravers: 105
Fine Furniture Carpenters: 63
Glaziers: 136
Inlayers: 125
Musicians: 381
Painters, Art: 66
Playwrights: 132
Sculptors, Art: 115
Wood Carvers: 432
Writers: 463
Produce Industries
Butter Churners: 432
Canners: 381
Cheesmakers: 447
Ice Merchants: 57
Millers: 259
Picklers: 216
Smokers: 170
Stockmakers: 144
Tobacconists: 209
Tallowmakers: 301
48762 of Qi̘v Íhtēsi̊mù's population work within a Foundational Occupation.
2708 work in Agriculture
10878 work as Craftsmen
4008 work as Merchants
7337 work as Service Workers
5002 work as General Laborers
2045 work as Skilled Laborers
7020 work as Civil Servants
4420 work in Cottage Industries
2728 work as Artists
2616 work in Produce Industries
71898 of Qi̘v Íhtēsi̊mù's population do not work in a formal occupation, but do contribute to the local economy. 9081 (7%) are noncontributers.
Points of Interest
Qi̘v Íhtēsi̊mù's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami spared the town a natural disaster. One of Qi̘v Íhtēsi̊mù's local festivals commemorates this miracle.